Tuesday, May 19, 2015

Alum has officially been released!

We are excited to announce that Alum has officially been released! It is now available on Steam, for PC, Mac, and Linux and is also available DRM-free (PC only), right here on our site! We also have a separate Steam page for the soundtrack, if you're interested in purchasing the music from Alum. There is also an updated Demo, which includes voice-acting and fixed/added content, on there as well.

If you haven't heard of Alum here is a brief description of the game's synopsis and features: 

Alum is an original point-and-click adventure game. It has the nostalgic feel of the classics, mixed with modern game-play elements and pacing that caters more towards this generation. The world, story, and characters lean towards a "RPG-esque" style, while the game-play mechanics and puzzles stay true to the classic point-and-click style. 

Guide Alum on his journey through the dangerous, icy, "Land of Tide". Help him discover the truth about his city, Kosmos, and the mysterious epidemic known as "The Vague", that has been plaguing the city. As the tale unfolds, it will keep you enthralled all the way up to its epic conclusion.

Features:
  •  Full length game (roughly 7-10 hours of gameplay) 
  •  Over 70 hand-drawn backgrounds - Including a map overview to travel across the "Land of Tide" 
  •  All original soundtrack (live recorded instruments mixed with electronic elements) 
  •  Intuitive puzzles that are logical, balanced, and rewarding (no pixel hunting) 
  •  Full voice acting 
  •  Gratifying frame by frame animations 
  •  Retro classic resolution (320 x 200)
  •  Steam achievements 

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On behalf of Crashable Studios, we want to give a huge thanks to all our backers & supporters for all of the encouragement and support. We sincerely hope you enjoy the game. 

Cheers! 

- Crashable Studios


Alum has officially been released!

Monday, May 11, 2015

Check out the new "Arise" trailer, for Alum! The game will be released on Steam, on the 15th - This Friday! So excited to share it with y'all.


Thursday, March 19, 2015

Release Date Details

In order to clear up any confusion about Alums release date, I wanted to do a little post to inform everyone of what's going on.

We originally were going to release February, but the game ended up taking longer than we had anticipated to finish. In a later kickstarter update video (I think it was #24), we mentioned it was pushed back to a March release. So why are we still working on the game and not releasing it to you guys yet? Well, the answer is tricky and multifaceted, but here's my best explanation: 

We originally planned to releases an early version of the game to the kickstarter backers, that would not include the voice-acting in early March. This would give us a chance to bug test the game and fix minor errors, then when the voice-overs were finished being recorded, edited, and put into the game, we would release the complete package via an update download of some sort... BUT, we ended up deciding against doing that because we felt it would detract from the overall experience, and would actually be sort of a disservice to our kickstarter backers. We want to release the best possible game, "out of the gate" to everyone, all at once.

Another reason for the delay is that we ended up adding a few minor things to the game that we decided would be cool and would add to the experience. For example, I made an "overview" version of Kosmos city when you use the "eye" action on the city. We also incorporated a run animation during frantic sequences. A few things like that have been added as sort of "icing on the cake", if you will.

So, basically we want to release a complete version of the game that is polished and includes the voice-overs, is play-tested, and bug-free (cross my heart hope to die). Hence the extra wait time for release. Anyway, enough jabbering about development struggles. 

The game is going to be released on May 15, 2015. Thank you all so much for your patience.

Thursday, November 6, 2014

Help vote Alum onto Steam Greenlight!

Help vote Alum onto Steam Greenlight!


As developers, we want Alum to be made available to as many people as possible... So, we have recently launched Alum on Steam to be voted onto there "greenlight" service, in hopes to raise awareness and get enough "yes" votes to secure a spot for Alum to be sold on Valve’s digital PC store, come full release. 
We ask if you have a moment to click the link below and give us some positive votes for our game. Also, if you know anyone that would be interested in buying Alum on Steam, please let them know! 

Also, we have updated the media section on our site. We've added all-new screenshots, and our trailer video, as well. 

Thank you guys so much, for your encouragement and support. 

Thursday, August 14, 2014

VGU-con this weekend!

Excited about the VGU-con coming up this weekend! Come hang out with crashable studios & friends on saturday and sunday (the 16th and 17th) in the "Alum" booth. We will be sharing artwork, discussing the game, showcasing a trailer (including footage of new areas of the game), and playing our hand-built arcade machine. Tickets are available on their site: vgu-con

Thursday, June 5, 2014

Hey folks, Just wanted to post some pics of our "Alum room", where we work on the game. Enjoy!

                                                            panorama of our work room
                                                       We got the banner made for VGU con
                                           Our dog, "Fender"... *rolls eyes* "not another photo"
                                                                      Lukes workstation
                                                                      map of Tide
                                                                  Micahs workstation
                                                 pissed selfie of Luke (I'm not actually pissed)

Thursday, May 22, 2014

Crashable Studios @ VGU con!

Crashable Studios will be attending the VGU expo this August! We will have our own booth set up to showcase "Alum"... we also plan to have lots of other fun stuff at the booth, including our hand-built, table top arcade machine, "the lost arcade", fan art, chip-tune guitar effect pedals from my very own, Luck Duck Pedals... and who knows what else! The event will take place at the DC convention center in August. For details on the event, click here: VGU

We are hard at work prepping for the event (designing banners, poster art, ect.)... but apart from this news, we have of course, been working hard on the game itself... 

Also, wanted to take this time to mention a few things regarding Alum's release: Since the initial kickstarter run, the scope of the game has grown quite a bit, and from what started out as a simple point-and-click game w/ some simple graphics and story, developed into something that we think will be a memorable experience, with a deep story and meaning, and highly detailed scenery & animations (in the scope of pixel style art). That being said, it may takes us a bit longer to release the game than originally stated due to the aforementioned fact, our limited funds, and being that there are only two of us building the game and doing everything else that comes with making a game... don't get me wrong though, we absolutely love it, its just going to take some more time than originally stated, but we think it will be worth the wait and we are super excited to share Alum with you guys, when it is finished.

So yeah... come hang out with us at VGU con, if you can make it. We will be giving out free Alum/crashablestudios bracelets and maybe some other goodies, as well.. and keep checking back for more updates and progress, and when we have a solid date confirmed for release, we will be sure to post it here, our facebook, and the kickstarter page. 

Thanks, God bless!

- Luke